package com.zpself.module.面试草搞.游戏.斗地主;

import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;

/**
 * @author By ZengPeng
 * @Description 斗地主 简单实现
 * 参考：https://blog.csdn.net/weixin_40521823/article/details/84144861
 * @date in  2020/9/7 17:16
 * @Modified By
 */
public class DouDiZHu {

    public static void main(String[] args) {
        //1.组合牌
        //创建Map集合，键：编号     值：牌
        HashMap<Integer,String> pooker = new HashMap<Integer,String>();
        //创建List集合，存储编号
        ArrayList<Integer> pookerNumber = new ArrayList<Integer>();
        //定义13个点数的数组
        String[] numbers = {"2","A","K","Q","J","10","9","8","7","6","5","4","3"};
        //定义4个花色组合
        String[] colors = {"♠","♣","♥","♦"};

        //单独存储大王和小王
        pooker.put(0, "大王");
        pookerNumber.add(0);
        pooker.put(1, "小王");
        pookerNumber.add(1);

        //定义一个整数变量，作为Map的键
        int index = 2;
        //遍历数组，用花色+点数的组合,存储到Map集合中
        for(String number : numbers) {
            for(String color : colors) {
                pooker.put(index, color + number);
                pookerNumber.add(index);
                index++;
            }
        }


        //2.洗牌，将牌的编号打乱
        Collections.shuffle(pookerNumber);

        //3.发牌，将牌编号，发给3个玩家集合+1个底牌集合
        ArrayList<Integer> player1 = new ArrayList<Integer>();
        ArrayList<Integer> player2 = new ArrayList<Integer>();
        ArrayList<Integer> player3 = new ArrayList<Integer>();
        ArrayList<Integer> buttom = new ArrayList<Integer>();
        //发牌，采用的是集合的索引%3
        for(int i = 0; i < pookerNumber.size();i++) {
            //现将底牌做好
            if(i<3) {
                //存到底牌去
                buttom.add(pookerNumber.get(i));
                //对索引%3判断
            }else if(i % 3 == 0) {
                //索引上的编号，发给玩家1
                player1.add(pookerNumber.get(i));
            }else if(i % 3 == 1) {
                //发给玩家2
                player2.add(pookerNumber.get(i));
            }else if(i % 3 == 2) {
                //发给玩家3
                player3.add(pookerNumber.get(i));
            }
        }

        //对玩家手中的编号进行排序
        Collections.sort(player1);
        Collections.sort(player2);
        Collections.sort(player3);

        //看牌，就是将玩家手中的编号,到Map集合中查找，根据键找值
        //定义实现方法
        look("赵信  ",player1,pooker);
        look("德玛  ",player2,pooker);
        look("皇子  ",player3,pooker);
        look("底牌    ",buttom,pooker);

    }

    public static void look(String name,ArrayList<Integer> player,HashMap<Integer,String> pooker) {
        //遍历ArrayList集合，获取元素，作为键，到集合Map中找值
        System.out.print(name+" ");
        for(Integer key : player) {
            String value = pooker.get(key);
            System.out.print(value+" ");
        }
        System.out.println();
    }

}
